Azyrah Faynore (Azy) Session 2 Recap

After the ordeal with the wolves, Azy visits Vic in the hospital. He's still in bad shape, but he's still joking around and being himself. He gives her a scrap from the newspaper that talks about people going missing just North of the Canadian border around Lake Superior. A creature called the ""Michipicotan"" inhabits the area near an island with the same name.

Azy decides to make it her mission to investigate and take the monster out. She borrows an old Range Rover from her father and takes Girthor and Quele with her on the road. Quele has been dying to go on a trip, so Azy is now toting around a 13yo bard.

On the road to St. Louis, the car breaks down after going over a bunch of potholes. The tire is basically gone and there's steam coming out from under the hood of the car from a break in the radiator hose. They're in a town called Sullivan. It looks abandoned and there's no repair shop that Azy can see. She decides to go into a tavern to see if she can find a hose that will work until they can get to a shop in St. Louis. She leaves Girthor and Quele with the car.

Inside, she goes behind the counter and finds a hose. When she pulls it out a skeletal hand comes with it and grabs her. She tries to pull away, tries to hit them, tries to stab them with her dagger but can't get away. Soon, a zombie comes at her as well. She screams hoping her friends will hear her. They do, but she also woke two sleeping creatures that were also in the tavern.

Azy uses her Eldritch blast to deal with the creatures next to her, but she doesn't get to the one going for Quele in time. Her acoustic base guitar is broken and she is attacked. Quele falls unconscious and almost dies, but pulls through. Azy and her friends leave Sullivan as quickly as possible after that. As the leave, monsters begin to come out of the buildings and Azy makes a mental note never to go to Sullivan again. (At least not until she's powerful enough to take them all out.)

Azy and her friends finally get to St. Louis where thousands of people are living in tents. They cross over the Mississippi River into East St. Louis, which is much different. It's cleaner and nicer. They find a repair shop and approach the half-orc owner with their problems. He gives them a high price (double what it should be) and Azy decides to haggle with him, which turns into a bartering situation. He offers 10g for every gnoll ear she brings back from Belleville and she accepts because killing monsters is her mission, after all and why not earn free repairs while doing it? The owner of the shop agrees to let them stay and rest while they prepare to go kill the gnolls.

After the deal is struck, Azy and her friends find a museum where they meet an old halfling mage named Corriander. He's the curator of the museum and also sells shards. Azy buys 3 diamond shards for $150g. She also asks him about the Native American stuff in the museum, but scares him when she pulls out Bone Shot to ask if he knows anything about it. (She should have asked him about the monster she's tracking down in Canada, but of course, she's more curious about the thing she sold her soul to.) He tells her to put it back where she found it and to never bring it in the museum again. He says she is welcome to buy stuff from him, but that is all.

Azy lies to Girthor when he asks why she thinks the old man freaked out. She tells him it's probably nothing, and that the weapon will allow them to make a difference in the world, but deep down she is worried about what she's gotten herself into. He tells her to be careful.

Back at the shop, Azy and Quele take the cots while Girthor rests on the floor. Azy has a terrible vision in which a dark shadow reaches out for her from under the car. Bone Shot is no longer by her side, so she grabs her dagger instead. The shadow is not deterred. It grows until there's no longer any light and a horrifying creature that looks like a dementor is now in front of her. It tells her that weakness will not be tolerated and takes hold of her soul in the form of a blue string of light.

She feels empty, like she's just a shred of herself. It's linked to Bone Shot which is now floating in front of her. Again and again, she's told that weakness won't be tolerated, that the Pale Lady does not tolerate weakness. Azy takes a deep breath, nods her head in understanding, and takes Bone Shot back into her grasp. As she does, the string of her soul returns to her and she feels whole again. It is clear that she both needs Bone Shot and that she's made a pact with a terrifying entity. She knows that she must prove herself worthy or else have her soul ripped away from her and be left without the power it offers.

The shadow retreats and she is left staring at the shop owner who is working on her car. He asks her if she's okay and comments that she looks like she's seen a ghost.

Read Session 3 Recap